
Builder("Untitled", )
{
  Parts(1.000000, 20000, 0, 205, 0);
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  Quaternion(-0.000859, 0.000000, -1.000000, 0.000000);
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  Builder("Untitled", cxcore.x)
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    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
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    Builder("Untitled", cx2canb.x)
    {
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      Quaternion(0.832670, 0.000000, 0.553769, 0.000000);
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      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.724175, 0.000000, -0.689617, 0.000000);
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.565423, 0.000000, -0.824801, 0.000000);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
      Motion("Untitled", 4, 10, 4, 30, 0, 0, 0.281482, -0.278282, -0.917894, 0.028256);;

      Builder("Untitled", cx2rhnd.x)
      {
        Parts(20.000000, 1000, 2, 0, 1);
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        Quaternion(0.829906, 0.000000, -0.557904, 0.000000);
        Vector(-0.487245, 3.143780, -1.518650);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.605729, 0.000000, 0.795671, 0.000000);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.569518, 0.000000, 0.821979, 0.000000);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 4, 10, 4, 30, 0, 0, 0.363754, 0.712844, 0.598682, 0.033399);;

        Builder("Untitled", cx2canc.x)
        {
          Parts(10.000000, 2000, 0, 205, 0);
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          Quaternion(0.152723, 0.000000, 0.988269, 0.000000);
          Vector(-0.856850, -2.621445, -6.194940);;

        }
        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(-0.000570, -0.663349, -0.748310, 0.000497);
          Vector(0.438100, -4.351735, -6.708070);

          Motion("Untitled", 1, 4, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.667063, 0.002169, -0.008637, 0.744948);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(-0.007618, 0.708095, -0.000590, 0.706077);
            Vector(1.252731, -1.189459, -0.534338);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(-0.007618, 0.708095, -0.000590, 0.706077);
            Vector(1.258931, -1.204754, 0.786817);;

          }
        }
        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(-0.006841, -0.633034, -0.774059, -0.007277);
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          Motion("Untitled", 1, 4, 2, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.644537, 0.002823, -0.023974, 0.764192);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.021652, 0.708080, -0.000559, 0.705800);
            Vector(1.199540, -1.053903, -0.917603);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(-0.021652, 0.708080, -0.000559, 0.705800);
            Vector(1.244322, -1.093471, 0.381640);;

          }
        }
        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(-0.015885, -0.617363, -0.786285, -0.019173);
          Vector(0.474720, -4.354545, -13.471615);

          Motion("Untitled", 1, 4, 2, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.625326, 0.003179, -0.047664, 0.778900);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
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            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.028651, 0.707967, -0.014585, 0.705515);
            Vector(1.188096, -1.113465, -1.244714);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.028651, 0.707967, -0.014585, 0.705515);
            Vector(1.193799, -1.198977, 0.152664);;

          }
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        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(-0.009556, -0.605773, -0.795497, -0.011517);
          Vector(0.480195, -4.413130, -16.838390);

          Motion("Untitled", 1, 4, 2, 5, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.593790, 0.003502, -0.033101, 0.803931);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.003890, 0.708633, -0.025156, 0.705118);
            Vector(1.079339, -1.242326, -1.493096);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.003890, 0.708633, -0.025156, 0.705118);
            Vector(1.084997, -1.295805, -0.194208);;

          }
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    }
    Builder("Untitled", cx2canb.x)
    {
      Parts(3.500000, 1, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.832670, 0.000000, -0.553769, 0.000000);
      Vector(5.819180, 0.000000, 1.026345);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.737750, 0.000000, 0.675074, 0.000000);
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.747740, 0.000000, 0.663992, 0.000000);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
      Motion("Untitled", 4, 10, 4, 30, 0, 0, 0.524485, -0.265747, 0.807425, 0.048569);;

      Builder("Untitled", cx2lhnd.x)
      {
        Parts(20.000000, 1000, 2, 0, 1);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.829906, 0.000000, 0.557903, 0.000000);
        Vector(-0.035625, 2.984040, -1.905295);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.597785, 0.000000, -0.801657, 0.000000);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.747740, 0.000000, -0.663992, 0.000000);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 4, 10, 4, 30, 0, 0, 0.518087, 0.673974, -0.476302, -0.224682);;

        Builder("Untitled", cx2canc.x)
        {
          Parts(10.000000, 2000, 2, 0, 0);
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          Quaternion(0.201666, 0.000000, -0.979454, 0.000000);
          Vector(0.375465, -2.468980, -5.579605);;

        }
        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.792488, 0.014380, -0.015925, 0.609509);
          Vector(-0.691155, -3.971965, -6.928875);

          Motion("Untitled", 1, 4, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.621438, 0.031854, 0.008878, 0.782766);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(-0.006845, 0.721306, 0.014426, 0.692433);
            Vector(0.973279, -0.951603, 0.725066);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(-0.006845, 0.721306, 0.014426, 0.692433);
            Vector(0.916359, -0.967467, -0.673687);;

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        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(0.785976, -0.015061, -0.026390, 0.617511);
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          Motion("Untitled", 1, 4, 2, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.617533, 0.016471, -0.037979, 0.785455);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.016852, 0.714274, -0.017299, 0.699450);
            Vector(0.980943, -1.045363, 0.766823);;

          }
          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
            Exparam(0, 1007, 0, 0, 0);
            Quaternion(-0.016852, 0.714274, -0.017299, 0.699450);
            Vector(0.953719, -0.982591, -0.531377);;

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        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(0.810172, -0.008091, -0.019905, 0.585798);
          Vector(-0.754455, -4.020695, -13.387980);

          Motion("Untitled", 1, 4, 2, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.557191, 0.016772, -0.023768, 0.829875);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(0.014883, 0.714057, -0.034613, 0.699073);
            Vector(0.742950, -1.118208, 0.965151);;

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          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(0.014883, 0.714057, -0.034613, 0.699073);
            Vector(0.716693, -1.080998, -0.334050);;

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        Builder("Untitled", enm03a.x)
        {
          Parts(3.000000, 1, 2, 0, 0);
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          Quaternion(0.792648, 0.002252, -0.000157, 0.609674);
          Vector(-0.539810, -3.972050, -16.725065);

          Motion("Untitled", 1, 4, 2, 5, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.597785, 0.000708, 0.009083, 0.801605);
          Motion("Untitled", 4, 5, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", )
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            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(0.014552, 0.707269, -0.006532, 0.706764);
            Vector(0.955861, -1.002698, 1.260908);;

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          Builder("Untitled", )
          {
            Parts(1.000000, 1, 0, 0, 0);
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            Quaternion(0.014552, 0.707269, -0.006532, 0.706764);
            Vector(0.954712, -1.017427, -0.039007);;

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    Builder("Untitled", cx2cov.x)
    {
      Parts(2.500000, 1, 2, 0, 0);
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      Quaternion(0.999802, -0.019893, 0.000000, 0.000034);
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      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.553054, 0.833144, 0.000000, -0.001431);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

    }
    Builder("Untitled", cx2cov.x)
    {
      Parts(2.500000, 1, 2, 0, 0);
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      Quaternion(0.999209, 0.039778, 0.000000, -0.000068);
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      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.589781, 0.807562, -0.000001, -0.001387);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

    }
    Builder("Untitled", cx2canb.x)
    {
      Parts(3.000000, 5000, 1, 0, 0);
      Exparam(0, 0, 0, 0, 0);
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      Motion("Untitled", 1, 6, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
      Motion("Untitled", 2, 7, 2, 30, 0, 0, -0.368402, -0.929667, 0.000000, 0.000000);;

      Builder("Untitled", cx2cana.x)
      {
        Parts(5.000000, 1, 2, 0, 0);
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        Quaternion(0.707107, 0.707107, 0.000000, 0.000000);
        Vector(0.079525, -0.123420, -2.435085);

        Motion("Untitled", 1, 6, 1, 30, 0, 0, -0.997281, 0.000321, -0.006259, -0.073434);
        Motion("Untitled", 2, 7, 2, 30, 0, 0, -0.368402, 0.929669, 0.000000, 0.000000);;

        Builder("Untitled", cx2canc.x)
        {
          Parts(6.000000, 1, 2, 0, 0);
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          Vector(-0.075667, 0.025982, -0.001616);

          Motion("Untitled", 1, 7, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.696170, 0.713268, -0.079767, 0.015269);
          Motion("Untitled", 4, 6, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", cx2canc.x)
        {
          Parts(6.000000, 1, 2, 0, 0);
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          Quaternion(0.499995, 0.000000, 0.000000, 0.866030);
          Vector(-0.084145, -0.067200, -0.000515);

          Motion("Untitled", 1, 7, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.684625, 0.606606, 0.311036, -0.258022);
          Motion("Untitled", 4, 6, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", cx2canc.x)
        {
          Parts(6.000000, 1, 2, 0, 0);
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          Quaternion(-0.499995, 0.000000, 0.000000, 0.866030);
          Vector(-0.033150, -0.036448, -0.003125);

          Motion("Untitled", 1, 7, 2, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 2, 0, 3, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 0, 3, 30, 0, 0, 0.678045, 0.649538, -0.212118, 0.270853);
          Motion("Untitled", 4, 6, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", )
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          Vector(-0.059270, 0.087136, -2.831513);;

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    }
    Builder("Untitled", enm03a.x)
    {
      Parts(2.500000, 3000, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.699732, -0.714405, 0.000000, 0.001227);
      Vector(-3.527405, -0.290815, 0.492595);

      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.821489, 0.000979, -0.011833, 0.570100);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      Builder("Untitled", )
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        Parts(1.000000, 1, 0, 0, 0);
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        Quaternion(0.398510, 0.407875, 0.575165, 0.586527);
        Vector(1.247515, -0.754367, -0.017710);;

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    Builder("Untitled", enm03a.x)
    {
      Parts(2.500000, 3000, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.006519, -0.005136, -0.717250, 0.696767);
      Vector(3.455820, -0.362530, 0.506935);

      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.846183, -0.008767, -0.015443, 0.532597);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      Builder("Untitled", )
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        Quaternion(-0.610075, 0.586533, -0.377226, 0.376152);
        Vector(1.318554, -0.321132, 0.012384);;

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    Builder("Untitled", cx2canc.x)
    {
      Parts(5.000000, 3000, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.540561, -0.841303, 0.000000, 0.001445);
      Vector(-2.447905, 1.646515, 2.362850);

      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.493748, 0.869604, 0.000000, -0.001494);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      Builder("Untitled", )
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        Parts(1.000000, 1, 0, 0, 0);
        Exparam(0, 1004, 0, 0, 0);
        Quaternion(-0.000858, -0.000047, 0.998504, -0.054682);
        Vector(-0.051848, -0.111121, -4.248411);;

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    Builder("Untitled", cx2canc.x)
    {
      Parts(5.000000, 3000, 2, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.593790, -0.804619, 0.000000, 0.001382);
      Vector(2.220310, 1.728845, 2.354865);

      Motion("Untitled", 1, 8, 1, 30, 0, 0, 0.565423, 0.824800, 0.000000, -0.001417);
      Motion("Untitled", 2, 9, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      Builder("Untitled", )
      {
        Parts(1.000000, 1, 0, 0, 0);
        Exparam(0, 1004, 0, 0, 0);
        Quaternion(-0.000859, -0.000030, 0.999394, -0.034808);
        Vector(0.037231, -0.020219, -4.187351);;

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    Builder("Untitled", cxburr.x)
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